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Nintendo Wii Boxing Gloves

April 06, 2007 By: admin Category: Wii Console & Video Game Tips

nintendo wii boxing gloves

Sonic & SEGA All-Star Racing DSi Game Review

Character racers have been a staple of the videogame industry ever since Nintendo pretty much created the genre with Super Mario Kart. Many publishers and developers have attempted to imagine the kart racing design with their own style and intellectual properties, but to this day Nintendo continues to hold the crown for the kart racer. But Sonic & SEGA All-Stars Racing gives Mario Kart a run for its money with a design that has a lot of depth and tons of single and multiplayer features.

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The driving control is tight, the action’s fast, and the tracks are a lot of fun with some great designs. Breaking down the specifics of All-Stars Racing’s gameplay would be like pulling out the Mario Kart design document. The powersliding technique, where you’ll get a jolt of speed the longer you hold your drift, is nearly identical to Mario Kart Wii, and nearly a hundred percent of the offensive and defensive weapons you pick up in this game have a Mario Kart equivalent: instead of turtle shells it’s boxing gloves and rockets; instead of boosting mushrooms it’s Sonic’s sneakers. Banana peels? Nah, in All-Stars Racing they’re traffic cones.

The console versions of Sonic & SEGA All-Stars Racing are on equal footing with identical designs. The Nintendo DS version was clearly developed by a different team at Sumo Digital, but it still keeps with much of what was done on the Xbox 360, PS3, and Wii versions. The DS version has a similar roster of racers and track designs, but a few changes were made in the move to the portable version. The controls are the same but the car behavior and handling is slightly altered, with the drifting mechanic feeling a bit more “slippery” than it does on the console. It’s not bad, it’s just different.

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I’m actually kind of glad that the DS version plays not like a clone of the console version – it’s nice that the handheld gamers get their own take on the SEGA kart racer. The DS game looks great – in fact, it’s running at a smoother framerate than the console version does. The strategies to fight off opponents is a little weaker on the DS as you have very little time to react to an alert before you’re nailed by a rocket.

The multiplayer focus is here too, but it’s really made for local players with their own copy of the cartridge. Single cart is restricted to two players and a single race before killing the connection, and the online multiplayer over the Nintendo Wi-Fi Connection is oddly supported with a hugely restrictive track list and, at least in my playtime, huge pockets of lag. The full multiplayer support – which includes Battle Mode – is only available when you link up local systems with multiple cartridges.

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